Escalated Quackly

Pixel. Quack. Escalate.

We make games. Then things escalate quackly.

Escalated Quackly is a German pixel-art game studio in the making — a duck collective of two adults and two small chaos engineers. Our quaccurately assembled team is working on two games at once. What could go wrong? Everything. Preferably everything.

Four ducks, one plan, two of them very small

The Flock

We're a family studio out of Berlin. Yes, really. No, this is not a marketing story.

Chief Escalation Officer

Chief Escalation Officer

Vehement Code Duck

In charge of source code, concept, and anything that grows too big too fast. Doesn't do small. If you see this site escalating — guilty as charged.

Chief Quaccuration Officer

Chief Quaccuration Officer

Voice of reason, holds the clipboard

Makes sure the escalation stays readable. Cuts excess wordplay. Keeps perspective when no one else does. Click to de-escalate — works in real life too.

Junior Chaos Engineer

Junior Chaos Engineer

Paddle Ambassador

Specialty: boats, tentacles, anything that happens in water. Eyepatch optional, paddle mandatory.

Junior Chaos Engineer

Junior Chaos Engineer

Arkane Ambassador

Specialty: witch hats, cauldrons, falling blocks. Convinced the cat is to blame. Usually right.

Two games cooking, distinctly different

Inside the Quack Lab

Both projects are in active development. One is heading toward a demo, the other is stirring cauldrons.

Paddle 'em up!
RogueliteTop-DownArcadePirates

Take to the seas, counter the Kraken.

A fast pirate arcade roguelite. Pilot a tiny rowboat, dodge fish swarms, grab absurd cargo, paddle back. Every five rounds the Kraken shows up. What happens next is your problem.

Demo in development

Arkane Madness
PuzzleRogueliteFalling BlockPixel Art

Quackery in the witch's workshop.

A falling-stack puzzle with a roguelite twist, set in a witch's workshop full of cauldron mishaps. The wizard helps. The cat sabotages. Both announce it. It still doesn't help.

In the Quack Lab

Where we are, where we're quacking next

Escalation Protocol

A roadmap in the classical sense would be an understatement. Here's the planned escalation:

  1. Studio founded done
  2. Logo & brand identity done
  3. This website in progress
  4. Paddle 'em up! demo in progress
  5. Arkane Madness demo in progress
  6. Steam coming-soon pages planned
  7. Steam Next Fest — demos for both games planned
  8. Release — Autumn 2026 planned
  9. Total Quackalypse planned

Stay escalated.

Quack Bulletin

Devlog, demo drops, Steam news. Rare but worth it.

Direct quack

hallo@quackly.de

Elsewhere on the web