Take to the seas, counter the Kraken.
Demo in development
More about the gameWe make games. Then things escalate quackly.
Escalated Quackly is a German pixel-art game studio in the making — a duck collective of two adults and two small chaos engineers. Our quaccurately assembled team is working on two games at once. What could go wrong? Everything. Preferably everything.
In focus
Take to the seas, counter the Kraken.
Demo in development
Two games cooking, distinctly different
Both projects are in active development, both heading toward a demo. We'll name dates once they hold.
Four ducks, one plan, two of them very small
We're a family studio. Yes, really. No, this is not a marketing story.
Vehement Code Duck
In charge of source code, concept, and anything that grows too big too fast. Doesn't do small. If you see this site escalating — guilty as charged.
Voice of reason, holds the clipboard
Makes sure the escalation stays readable. Cuts excess wordplay. Keeps perspective when no one else does. Click to de-escalate — works in real life too.
Paddle Ambassador
Specialty: boats, tentacles, anything that happens in water. Eyepatch optional, paddle mandatory.
Arkane Ambassador
Specialty: witch hats, cauldrons, falling blocks. Convinced the cat is to blame. Usually right.
Where we are, where we're quacking next
A roadmap in the classical sense would be an understatement. Here's the planned escalation:
Stay escalated.
Devlog, demo drops, Steam news. Rare but worth it.